Anthology
The Guide to Systemless RPG
Page created the 3th December 2000
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First step:
Light-system RPGs

Systemless RPG belongs to the big family of freeform games*, but is not the easiest way of approaching such games. In this page, we review briefly some important freeform games you can begin with. Depending of your vision of RPG, you maybe don't want to go further this sort of games (because you can have the feeling that is useless to get rid of all the rules). It is your choice.

*the australian meaning of this word is quite different and is used for a style of LARP

Special-system RPGs

In classic RPGs, the realism is controled by rules, and the development of the adventure (including the sense of drama) is supposed to be controled by the GM. This way of dealing with RPG often lead to the fact that the development of the adventure, even if it is always considered as an important thing, is not the primary goal of a game.
Let's list the RPGs that try to balance this effect with rules dedicated to the construction (or the modification) of the adventure, and not only to the respect of the realism.

TheatriX : the first example that must come in mind. In TheatriX there is explicit rules to control the plot itself. It enables to achieve the ambience of a movie. TheatriX is mostly used for contemporary settings.

Feng-shui : an action described in the spirit of Honk-Kong action movies is more often a success than an ordinary, realistic action, event if it is normally much more difficult to complete.

Chimères : an old french game where players can time to time take the place of the GM.

Light-system RPGs

Another way of increasing the importance of the development of the adventure compared to realism is to lighten the rules. This leads to light-system games...

Amber : diceless, everyone knows it.

Hero Wars : a fantasy game where the rules are very fuzzy for the resolution of the actions. This is supposed to let the place for imagination

Hurlements : one of the first light-system game in France (in the middle of the 80's). The player is not supposed to see his character sheet, and, in fact, when you play you have the impression of playing systemless (most of GM don't let the player roll any dice, for instance). The game is both oneiric and historic (Middle Ages).

Fudge : one of the most successfull free RPG around the world. The skills are not fixed by the rules, and the stats are supposed to be literal ("Force:great", instead of "Force:80%"). Thus it is possible to play diceless, which leads to something very similar to systemless RPG.

The Window : the other perfectly achieved free RPG with a very light system. I prefer this system (compared to Fudge) because it is more pleasant to use (and there is absolutely no calculation). Homepage

 

Systemless RPGs

The expression "a systemless RPG" is in fact a nonsense: Systemless RPG is a way of playing, not a concrete game. In the two following pages, the authors expose their vision of systemless RPG.

Heritage : contains "rules" for playing systemless and many backgrounds (cyber, superhero, etc). Homepage

Daidalos : if you read german, it is undoubtedly the place to go to get all the bases of systemless roleplaying. Homepage

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