Next step
:
How playing systemless ?
You
can find a far more detailed advice there:
Daidalos [in german]
Heritage
[in english]
There is a description of possible methods to resolve actions there:
Diceless
Roleplaying[in english]
(compilation from
the newsgroup rec.games.frp.advocacy)
Characters |
In classic RPG,
characters are described with two things: a character sheet (with
attributes and skills) and a literal part (physical description,
nature, etc). In systemless RPG, you only have the literal part,
so this part is really important and must contain enough elements
to describe the character.
Let's imagine the
description of a private detective in LA. A description for a classic
RPG can be the following:
Name:
David
Profession: private detective
Location: LA
Nature: blasé
Gun: 70 %
Inquiring: 80%
Spanish: 80 %
Rapidity: 40 % |
If you use a light-system RPG, with non numeric skills and attributes,
it can lead to something like that.
Name:
David
Profession: private detective in LA
Nature: blasé
Gun: good
Inquiring: great
Spanish: great
Rapidity: mediocre |
The difficulty
of systemless RPG is that all must be contained in the literal description.
The first error that can be committed is to write something like
that:
David
is a private detective in LA. His nature is blasé. He
is good at shooting, he speaks fluently spanish, and he is not
very fast. |
This last character
description is an attempt to translate the classic [numeric or literal]
description into a free text. Indeed when you write a character
description for a systemless game, you must forget the idea of skills
and attributes. Write as if you write a novel:
David
is a blasé private detective in LA, but he lived three
years in Mexico. His method is based on shrewdness and pure
investigation: he is not a man of action ! |
Another (better)
possibility is:
<<
I'm David. I'm a private in LA. Yeah... I know what you'ld say:
another one. But I am not like any other private, I have some
kind of reputation: shrewdness and efficiency. It is not so
hard to work in LA... since you speak spanish. Fortunately I
lived three years in Mexico, so I can understand most of these
guys are saying. Most.>>* |
*
english is not my native language, so this description
is a poor attempt to be literary. Please be indulgent !
There are many possibilies to describe
a character. In fact all these possibilities are used by most of
gamers in classic RPG. But the difference is still: in systemless
RPG this literal description is the one and only description of
the character... so take care of it !
|
Players |
For a player,
there is absolutely no apparent difference between classic RPG
and systemless RPG, except that he hasn't got any character
sheet, nor any dice. As he has not to resolve the actions, he can
play as usual: to describe what his character does and to speak
for him.
But there is
one hidden difficulty. It can seem very little but, in fact, it's
huge : the players must have an absolute trust in the GM. They must
not consider the GM as an opponent (GM doesn't win anything if the
PCs don't succeed in what they want to do...) or a referee (systemless
RPG is not a competition between the players*).
GM must be considered as a storyteller, a movie director or a writer.
The players and the GM are building a story, and there is not
any kind of competition in it.
*there
can be a competition between the characters. Be sure to make
the difference..
The
important thing is: playing systemless RPG doesn't require any experience
in classic RPG. Nevertheless it is recommended that the players
are mature (/adult) enough to be able not to consider the
game as a competition*, in other
words, you can't play systemless with an extremist gamist style.
In this condition, systemless RPG can be used to introduce new
people to RPG. In fact it is easier to introduce to systemless
RPG than to classic RPG because people are often discouraged by
the rules...
*as
an adult, I play classic RPG with competition in mind
But this way of playing is simply not adapted to systemless RPG.
|
Game
Master |
On the contrary,
to be the Game Master of a systemless game needs a certain experience.
In classic RPGs, the Game Master can use the rules or the dices
as a protection ("I haven't wounded your character: you bad
roll is responsible!") or a pretext (to lead the PC where he
wants). In a systemless game, he GM must assume every one of his
decisions.
Here is the
three basic points on which the GM must base his decisions (not
necessarily in this order) :
- Realism : Which result is the most
coherent with the situation and the capacities of the characters
?
- Sense of drama: which result leads
to the most interesting way for the adventure and/or for the characters
?
- Rules of the genre : which result
is consistent with the genre of the adventure (is it an Honk-Kong
action movie, a thriller ? Is the style delirious, serious ? etc)
?
|
Adventures |
Systemless RPG
can lead to some unexplored dimensions of RPGs. One important thing
is: when your adventures don't depend on an actual RPG, you tend
to create adventures with no link to traditionnal RPG World (the
usual Heroïc Fantasy style, World of Darkness, Cthulhu adventure-like,
etc). It happens to every GM to develop his own world, but if you
play systemless, you will feel more free, and you will write each
adventure as you write a novel: with original characters and original
bases.
If you want,
you can follow this advice :
- Write the characters that the
players will play at the same time as the adventure : characters
specifically designed for an adventure lead to a much more intense
game. Adventures designed according to given characters often leads
to uselessly complicated plots (some World of Darkness chronicles
for instance).
-
Don't give "missions" to your characters ! Characters
are real or imaginary people who have loves, fears and goals. Put
them in a certain situation and think of the results it can lead
to. That is a scenario. If you look at movies you rarely
see characters with a mission to accomplish... except in some hollywood
movies*.
*
having a mission can belong to the genre you want to respect:
in thriller there is always an inquiry.
But keep in mind that the possibilities are much more wider than
that.
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